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The reason for this is that the CanvasScaler always uses the screen size as reference (Screen.width, Screen.height) to calculate the scale factor,...
You're testing for 2D collisions. Are you sure that you added BoxCollider2D and RigidBody2D? Otherwise it won't work. Just asking, you only said...
Do not use the scale properties because these will cause your matrices to behave just like you're currently noticing. I assume that you also used...
If I see this correctly, you use the default textures from Unity. They are the root of your problem because they have a transparent border without...
Even better would be to move the code into a function and call it only once in your OnClick method of your button.
Input.GetKeyDown returns true only once, this means that your code is only executed once, therefore the jump +/-1. But you never reset your...
Also note that you have to select "sliced" as type in the Image component, otherwise it will be treated as an image without 9-slicing
I assume that the vertex count limit of 65535 has been exceeded. Not sure why this only happens in the web player though.
Easiest way is possibly to create an image with N NE S SE etc...., put two of these into a horizontal layout group, add content size fitters to...
I noticed that the default UI shader uses the clip/discard instruction to discard pixels with alpha=0. Is there a specific reason for this? I'm...
I already did that succesfully. but not with manual rendering though. If the canvas is set to Screen Space - Camera and the Camera has a render...
Could you expand the "Padding" sections of these inspectors? These may be related to the problem, too because you have nested vertical/horizontal...
Hi there, today I came across a bug in one of my shaders. The following line caused the problem, but only on Android Mobile devices: float3 side...
Thanks, I reported it last friday and it was accepted as a reproduceable bug.
Hi, I noticed that the UI Text field is leaking memory. The amount of memory leaked rises with the text length. I created a small example project...