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We have a Joystick in our game. Some users tell us that his Joystick sometimes stop work. His figure doesn't leave the screen. And I start to...
@Ninh Did you follow steps documents said?
改起来不难就是了,但是没有这个计划。用的人太少了。
There is a 2048 game inside the package. But JSBinding doesn't analyze(parse) any html marks. It only supports javascript syntax.
Yes it's free now.
JSBinding is different, it's desinged to call c# from javascript.
it's FREE now.
应该没有直接使用的控件。可以这么做: 像Galleries这样就是一个普通的滚动列表; 如果用户点击Podcasts,手动处理下把Podcasts往上滚 应该是分成这2步,具体细节自己去抠
Coroutine will never run twice unless you call StartCoroutine twice. Make sure you didn't call StartCotoutine twice.
图裂了
We did encounter Application.persistentDataPath == "" (not null) on Android, but I think it was a different problem. We set Install Location =...
Try File.WriteAllBytes
OnTriggerEnter? Did OntriggerEnter enter twice?
When does bearAwake become true?
加油
On Android, StreamingAssets are inside zip file (apk file). Is it ok to use AssetBundle.LoadFromFileAsync(path); ??
What API are you using?
The method signature does not match, I guess. Exam carefully.
I guess you can.:D
using UnityEngine; using System.Collections; public class Activate_Anim_Collision : MonoBehaviour { public GameObject animateobject;...