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using System.Collections; using System.Collections.Generic; using UnityEngine; public class FlyingCamera : MonoBehaviour { /* * Based on...
Camera works perfectly! Thanks to all who have contributed and a special thanks to Windexglow for starting this thread.
I got this issue figured out. I just turned off the connections and islands check boxes. still works correctly but no more bad fracturing.
Hello, I am having an issue with my objects fracturing all over on the first impact instead of just affecting the area that is hit. They stick...