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Thanks for the advice but I'm worn down by all the work it requires. Not worth it. I'm trying to do something more creative (=easier) with the...
I'm afraid so far it didn't turn out too well, triggers don't seem to like speed. Here's my result after rehashing the scripts/animations [MEDIA]...
Thanks for the "tunneling" term, I was not aware it can happen. I suppose that if I keep the motions slow it should be ok then.
So does OnTriggerEnter for a melee fighting system sounds like a good idea? Basically I put the trigger on the swords/shields. So far I can't say...
I have only 1 camera in the scene. Disabled fog. Tons of lighting! Screenshot attached. What could it be?
YES! I've been wracking my head for a long time! Thank you :)
Got 1 player, 1 enemy. Trying to access the bool "RightAttack" (it's for a sword fighting system, I want the enemy to know when he's being swung...
Okay, you seem to be right about the fact that the problem is with the controller of the character movement. It's this free asset:...
For Unity 2020.1 As title says, IsTrigger is checked, but I still get collision. Here is a video demonstrating it. Maybe I'm missing something......
So I'm making a game (or rather an exergame) where the speed is controlled by how fast I repeatedly press "w", or rather how fast I run since I'm...
I only yesterday did the first speed test with Unity. I incorporated your replies in this video and will post more stuff once I actually got...
Claudia, that's ingenious! I might actually go ahead and do the bird game, so far I didn't get inspired enough to do anything yet but that...
The reason I prefer first person is because it makes it feel more immersive, like you're running. It's the closest thing to VR without wearing...
I like the way you think! I guess I can switch around being chased by a monster and chasing as the monster. Could be two separate levels. Thanks...
Oh bridge collapsing is an awesome idea! Being chased isn't a bad idea either! Pretty damn good actually, come to think of it. Just means I need...
I come to seek advice about game design. Essentially I have a manual treadmill with an arduino that I use to input keyboard commands to the game...
Wasn't sure where to post it, but I'm in the process of making a website/portal for language learning via video games and animations with dual...
Nevermind, got it!
Hi guys, I'm trying to find the modifier that limits the angle to look up and down in the Unity mouselook.cs script... can anyone help me find it?...
Oh nevermind, I figured out why.... It's because I'm stopping time with a script.