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I had the same problem and the reason it was happening in my case was that our CI didn't checkout binary files from LFS properly (which in turn...
+1 this is a MUST!
Yeah, why does it always take like a week for new releases to show up on Hub?
One question, how would we go about handling multiple scenes with panels? E.G. I have a main menu scene with a bunch of panels and a panel...
Hmm, not sure if it was just collections, I converted all my models to regular fields and it worked. Will test it out and send a bug report to...
Found a temporary solution. This only happens when trying to serialize / deserialize properties. The fix is to convert your properties to regular...
@Dustin-Horne I'm in the process of updating my project to Unity 2018.1 and I ran into an issue. With the upgrade, I also raised .NET to 4.x....
Is there a way to make the recorder editor-only? Say if you just want to use it for recording game in the editor, but not have it build with the game?
I did wait for it to finish but still A-Trous had no effect with any sigma value i used (as opposed to Gaussian). I'm using Shadowmask (not...
Awesome, thanks for the explanation! I'm having one more issue though, if you could shed some light on it (bad pun intended). Using a single...
That fixed it, you're a genius! So to confirm, if I understand correctly, if a texel produces a lot of (indirect) rays that go throught backfaces...
So I'm having this issue with no idea on how to fix it properly. Baking my lighting with the Progressive Lightmapper produces these weird dark...
@karl_jones That's great, thanks for the update. We're not developing on beta at the moment (for obvious reasons) but I want to start with the new...
@karl_jones Just tried b9 and the issue is still there. Why on earth has this been dragging on for so long now? The first repro case i sent for...
Looks like the same issue to me, yes :/. Basically what I did is, I updated our project to p1 so and re-created prefabs for our UI - this part...
Just a note for anyone interested, the issue is still present in 2018.1.0b8. Can we expect this fix to make it to the 2018.1 official release? Or...
@Geminior The last few posts are about 2017.3.1p1 (patch release) That being said, I can confirmed the issue is fixed for me in the said patch...
Just a note here, this has been fixed in 2018.1b5. HOWEVER. Now it happens (at least for me) without any prefabs at all! Just opening my scene...
That does fix it, but I would like to use IList (ZeroFormatter needs it to take full advantage of it's lazy deserialization). A workaround where I...
I've searched through this thread and still couldn't find a solution that worked for me so here goes... I'm getting the same issue as some other...