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Currently the drag and drop functionality does not support multiple sprite going into the same category, among other things. Is there a way that...
I too seem to have discovered this great feature after it is already being discontinued. The docs are still pretty sparse on the workflows for the...
More of a side note, instead of changing the sprites to have an overflow I changed the grid to have a tiny, tiny overlap. This was enough to fix...
As a note, if you create your tilemap before you have made your tile set, tile palette, and tiles, then there does not seem to be anything you can...
I know this is an old post, so maybe this wasn't true at the time, but you actually do have support for public GenericType<ConcreteType>...
DerDicke, I was able to get this working in by calling it like this. I don't know if that helps you any. string path =...
you can also do this now [CustomPropertyDrawer(typeof(CollectionItemGeneric<>))]
I for some reason did not think that would work. I ran a quick test and it seems to do what I needed. Thank you very much!
Do OnBeforeSerialize() and OnAfterDeserialize() get called on classes that are not MonoBehaviours? I am trying not to have the class require its...
I have lots of uses of it, but my current usage is an abstract list. Each item knows how to save and load itself both in and out of a list. Like I...
I am so sorry, I didn't see this for a while. You likely aren't looking anymore, but for anyone who is I can post this. It is probably not the...
I am writing a property drawer that needs to be notified when just before the serialization pass and just after the deserialization pass....
Oh, uh...you can replace any of the "Log.LogL" bits with "Debug.LogFormat" if you want to use this code.
Ok, so that all sounds good and well, but it does not actually play out that way. In my case I want the bundles to update when they reach the...
Since it was still an issue and i couldn't find a suggestion in their feedback box for it, I have added this as a suggestion here...
also, if you change the first function to the following you don't need to turn off the other input systems for this to work. public void...
I have confirmed that rotations seem to be broken in fly mode when the perspective is set to orthographic in 1.3. On windows 8 the spacemouse...
I have found an answer to my own issues in a way or two. First, since it seemed to work fine in a stand alone build, I deleted the .xml for...
I have a new bug I don't see listed here. Unity 5.0.1f1 Personal Windows 8.1 64 bit SpaceMouse Pro Wireless The bug is two fold. In editor I do...
Sorry it took me so long to get back to you, work has been rather hectic the last few weeks. For starters, 0.2 has TREMENDOUSLY better feedback...