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@Chris-RH I just emailed unitysupport@renderheads.com a download link to some source files and a compiled .apk with various component and project...
Thanks Chris, I'll make a test .apk with a 1OA .mkv and email a link to you soon!
Ok, I've done some more experimentation after consulting a few spatial audio folks and I believe that I have isolated the issue to be a playback...
[EDIT]: I was accidentally rendering to the "Rift: Oculus Video" setting. The recommended "FB360 Matroska" setting generates a video that will not...
@Chris-RH – I might have found a working version of the FB360 tools for OSX, I'm still testing but it appears to be working:...
Ok, I've done a ton of testing and researching since posting the above, here's more specific info and questions: The AVP manual says to use MKV...
I've been searching for one and have not found it - is there a guide for setting up a video with 4-channel 1st-order ambisonic (Ambix) audio to...
As a band-aid, I used the Post Processing Stack v2's color correctors to get an eye match between Unity/Android and Quicktime. It ain't pretty but...
@Chris-RH – by any chance would you recommend I switch to URP or HDRP for this project? I'm using the built-in pipeline, and I do have the Post...
Yes, I'm using OES with the Exo Player API and the shader I'm using is "AVProVideo/VR/InsideSphere Unlit (stereo+color) - Android OES ONLY"
Unity video player (UVP) definitely has different color than AVPro, but still not the same as Quicktime player (a comparison screenshot is...
Hi Chris! Answers: I'm on a Meta Quest 2 for this issue I have not tried the default Unity video player, but I have tried DeoVR playing the same...
I've just noticed that there is what appears to be a Gamma shift between what Quicktime and other video players read from an h265 and what...
@Chris-RH I've just downloaded a fresh version of AVPro Core into a new Unity project and I keep getting this error: [AVProVideo] Plugin version...
EDIT: this is for Android/VR if that helps narrow down the issue and potential options...
@AndrewRH - I've been getting back into AV Pro, looks like many of the issues I had ~3yrs ago are now totally solved, but Timeline still seems to...
@AndrewRH is there a reason for using NDK r13b vs. 17b? Just wondering if that is a specific recommendation to use with AVPro or if that is just...
@AndrewRH – have you looked into making a Timeline Playable for AVPro? I've been trying to find the most efficient way to combine a few different...
It's something to do with OES and/or Exo Player – my new project is stretching horizontally, while the pervious project is stretching vertically...
Did Did you build and push to a GearVR or other Android VR headset? It looks fine in Unity, but it's stretching once you build and push. I'm...