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Ofc you need to add a Animator component if you dont have so when you creat a anim by drag and drop unity make a .anim file and a animator...
bool haveLight if the player have torch or other light sources haveLight = true when you trigger the shadow function you look at your haveL if...
I think you cant call your OnCollider function in a script manager. OnCollider need to be set on your brick Object bcs they catch the brick...
Drag your 6 sprites in the scene directly, the will make a new animation and you they save them, after that you can modify your animation like you...
If you dont want script juste drag te camera on the player GameObject and if you want script: add this code on your camera and set the player in...
you can follow this tuto and adapt to your shield...
Sry i can't help you but i can give you this tuto:...
Your Image in Canvas can't go (i think bcs i m not pro in canvas / ui) out of canvas, if you want a collectable diams système you need to create...
hi, I think you need to use layers.
Hello, yes add a polygon2D and make a C# script with a OnCollisionEnter2D your bullets need a collider too....
You need 2 animation files: Pchop.anim and Pidle.anim Now you create a new animatorController go to the panel "Animator" by default he is on top...
In the Inspector -> RigideBody2D -> Constraints(bottom) -> Freeze Rotation Z [ ] check the box ;)
Np :) Good luck now and have fun ^^
the best to me is spritesheet with all frames for your animation and use the animator controller www.youtube.com/watch?v=wdOk5QXYC6Y for 2D you...
i do a video for you and my code: [MEDIA] using System.Collections; using System.Collections.Generic; using UnityEngine; public class...
show me the error pls.
it work for me, the script is in your GameObject / component?
Hi, [MEDIA]
White BG: you have a JPEG, jpg dont support opacity transparency. you need in photoshop: delete the white bg and save as png blurred: i think...
we can help (myb a other member) if you share your code and share error ;)