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Also wtf def using this from now on
You Rock
This helped me as well thanks!
Figured out that if you check "Apply Root Motion" inside the animator on the object the sprite follows the motion. This solved my jump issue but...
For anyone who finds this and sees how dumb i am, the issue was that i had syntax errors and frankly had no idea wtf i was doing with the actual C...
Rigidbody Not Working On Animation With Sprite I have created a super simple dino run clone where the charactor has 3 states, Running (default...
sorry didn't realize the age this was just the only post i found outlining my issue. Will make a new thread for anyone google searching who finds...
I wish i could help i'm having a similar issue. Not sure why. My script works great for the player until i add the jump unimation for some reason....
am i supposed to use fixed update instead of update for this?
Wow you’re a mind reader. No I was assuming they were seperate
If I create the variable “isjumping” in one script does that automatically apply to the other?!
So i think i've at least gotten closer to the problem. You were def right it's clearly an issue with isjumping never getting redefined as true in...
Thank you. Extremely helpful.
I'm so sorry but you can you please explain this to me or link me to a better example of this in context i don't get it at all i want to...
Thanks for that explanation. That makes it 1000x less confusing. I'm going to get cracking. Thank you very much for your patience and for the hint
As i mentioned in my previous response. I used the print() function And then i asked if you if that's the same thing as debugging because i don't...
I get that. Truly i do. I'm asking how do i use the debug function. I don't know how to use it!
I added "Debug.Log();" to my code and it gave me this error [ATTACH]
I don't know what that means. I don't know how to write a debug.log() statement or where i put it in the code So do i put print(isjumping);...
Sorry again but these terms are all completely brand new to me. Is using the print function the same as using the debug function? I've identified...