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Hello Unity community! In the game I working on the character can't walk over terrain if it is 70 degrees or more to the horizon. I'd like to...
Hello Unity community! I've created a simple prototype where box is moving when user press arrows. Every 0.1 seconds server sends a message to...
Hello there! We are porting a game from an obsolete engine to Unity 2017. We managed to export every level's walkable surface as FBX. The game...
Hello Unity community! I'm trying to get current and next area indicies while NavMeshAgent is moving along it's path over links. With the new...
Oh, I see. To make things clear. When using NavMeshAgent.SamplePathPosition, the resulting sample .hit flag shows if the position was blocked or...
But why sample.hit is false? How do I know it is valid?
Hello Unity community! I'm trying to sample path position from a running navmesh agent, but it constantly fails. var sampled =...
How do you read speed from the animation and apply it to the rigidbody, using deltaPositions or from curves? I've tried from curves and got...
I cleaned up the code and removed all game logic just to show where the problem is. My final goal is to execute part of the game logic when new...
Nope, I haven't created bug report. I'm not sure it's a bug. More looks like I misunderstood some concepts.
No no, it was moving. Previously, there was this code private void OnAnimatorMove() { animator.ApplyBuiltinRootMotion(); } I've expected...
Nope, the animator Update Mode = "Normal" in my setup. But I've found a workaround for that. In the OnAnimatorMove i've added the following code...
You can't draw a line with physics. You need either to implement rope physics yourself (or use plugin for that and create the rope as player moves...
Researching more into logs I've found the actual position change happens after next FixedUpdate call. Can someone explain me the logic how the...
Since no one replied, I reply myself, in case anyone interested in this. I've put logs into Update, OnAnimatorMove, OnAnimatorIK, and LateUpdate....
Hello Unity community! The Animator component have the following properties:...
In Unity, there's no need to write code to animate things. Check out this article...
You could save the asset GUID, this will work with any assets, not only materials, look into those two:...
Also this may help https://bitbucket.org/alexzzzz/unity-c-5.0-and-6.0-integration/src
This should work since 5.5 https://forum.unity3d.com/threads/upgraded-mono-net-in-editor-on-5-5-0b4.433541/ But actually I can't see those choices...