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Reinstalling the Editor did some favorable work for it, the glitchy part (flickering, strange graphics bugs) have disappeared, but still, the...
Hi, I just installed Unity on my brand new Laptop, but it runs terribly slow and glitchy while everything else (games, blender) runs completely...
I again have troubles understanding what you actually want to do :D Do you want to move the cube and the plane simultaneously ? If yes, just...
I posted something similar earlier, maybe this could help you: http://forum.unity3d.com/threads/character-movement-and-slopes.290381/
Good job on solving it :) btw, you may want to multiply your translations by Time.deltaTime and some arbitrary speed value so it is Framerate...
I would love to help you with this too but I don't really understand your cube / plane analogy. Maybe add a screenshot or two? :) I guess you...
You could have a look at procedural materials and / or procedural mesh generation / manipulation... With the procedural materials you may be able...
Ok, after some fiddling around I got it... So to add a callback, your MonoBehaviour has to have a UnityEvent in it : using UnityEngine; using...
You are calling animation.Play("New Animation"); Shouldn't you be calling something like "hit.transform.gameObject.animation.Play("New Animation"); ?
You may want to look into this: http://docs.unity3d.com/ScriptReference/GUIStyle.html //pseudocode GUIStyle myStyle = new GUIStyle();...
a bit hacky: using UnityEngine; using UnityEditor; using System; public class CustomImportSettings : AssetPostprocessor { public float...
What would make you want to use a xz plane? Basically in a 2D game, there is only a XY coordinate system. Did you try changing your Properties in...
How many blocks are there that can be filled ? Wouldn't it be the easiest solution to just store 0s and 1s in a Vector3[] (posX, posY, isFilled)...
First of all: If you use the FPS controller, it is bound to move you along the z and the x axes as those are the horizontal planes. That's just...
I think people should be aware of the fact that this is a physics engine, designed for simulating a great variety of physical behaviours but still...
I mean... this does not look so wrong does it. If I did something similar in reallife with a not bouncy material, I would expect what I see in...
As I had some problems with this, and came up with a solution to it, I wanted to share it with you guys. What I wanted: The character should be...