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Hey guys, I'm hoping you can help me solve a major problem. Unity 3.x used to work just fine on my PC, but recently, it refuses to open. I click...
I'm using a struct because I need a completely new copy of InventoryItem that isn't a reference to anything inside this List, as defined by...
so, I've been working on this in my spare time, and I've been able to get a pretty nice script working so far. However, I have a problem with...
Thank you so much Seregon! After conferring with the programmers at work, I finally understand what your code is doing (I told you I was new to...
I should mention that eventually, I want the Inventory to work as similarly as the standard MMO inventory. You can move items between bag slots,...
Also, if an array is of a fixed size, why isnt my public string[] m_Inventory = new string[20]; creating an array with 20 spots in it? How...
I'm sorry, I'm a bit of a noob here. What's a struct? How would I go about creating that or a class to store instances of them in the array?...
Hi all, I'm very VERY new at C#, and as a learning assignment, I am working on an inventory system similar to WoW or other MMOs. I realise...
Hi all, I've got a scene where I am altering the global gravity (Physics.gravity) and I want to have some objects which will sway in the...
I'm also trying to make currentVelocity.x absolute (Mathf.Abs) but it isn't having the correct effect either.
Unfortunately, due to the track, the Smoothfollow script does not work well. Sheva, I'm trying to find the variable that positions the camera...
It's attached to a car which can go in reverse. Forcing the rigidbody's velocity to always be positive will prevent the car from being able to go...
using UnityEngine; using System.Collections; public class CarCamera : MonoBehaviour { public Transform target = null; public float height...
Any ideas?
Hi all, I'm playing with the Main Camera in The Car Tutorial, and I want to remove the camera's 180 degree flip when the car is in reverse....
Thank you so much for your help Jesse! It turned out that my intTime : int = time was rounding time as it had to typecast it as an int. I added...
That seems to have fixed it. Thank you firstpixel! As for my precision problem, Using three integers based on Time.deltaTime sounds dandy. How...
sorry for the bump, but does anyone know how to fix this issue?
no, 2:D3 made no change and 2,-3 removed the extra zeros. Thank you for trying though :)
well, even so, my question is more what I can edit in car.js to make the car's handling while turning less slidey. The wheels dont seem to grip...