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So I've been going through this thread to see if I missed any of these questions, and I don't think I have, but it's hard with the Unity forums so...
Try adding the serializable tag to the field: [SerializeField] public SerializedDictionnary TestDict = new SerializedDictionnary(); Sorry for...
I feel like 2 and 3 were pretty quick to be released... Perhaps our expectations are reflecting those 2? Just my 2 cents :)
One of the notes (or perhaps it was in one of the posts above) was in reference to a build issue on the Daydream side that was causing issues at...
https://forum.unity3d.com/threads/should-we-move-to-5-6-beta.446084/#post-2888295 Check out that thread for some clarification on what is and...
This is a great clarification. Thanks!
Just to be clear here on one thing: Will 5.6 still make use of the GVR SKD? Or will this be natively implemented in Unity VR? Also is there any...
So this works for with the 1.10 SDK (modified with the platform specific IF above) with the Gvr.internal referenced namespace, with NO prefabs...
FYI raised an issue with the Google VR SDK asking about the integration into 5.6 Beta. https://github.com/googlevr/gvr-unity-sdk/issues/405
After further testing, I can validate @tnydwrds workflow exactly. PC if that matters. The only difference is that I modify all scripts in the VR...
I saw the same thing as I tried this today. First thing I noticed was that it wasn't picking up the GvrController class at all, which seemed odd....
Sorry for the late update, I corrected this. I think the image got defaulted with the upgrade of my project, but I could be wrong. EIther way no...
Hey guys, So i'm not sure where exactly the onset of this was for me, but I only noticed my performance issue AFTER my upgrade to Unity 5.2. I'm...
I just built my first project in Cloud Build and I noticed that my splash screen logo was replaced by the default unity logo. What gives with...
Here's another question now that I have found the SFZ files I want/like... Anyone have any idea how one would go about hooking up a listener to...
This is such a great asset. One question though. I seem to be having trouble finding other SFZ formatted instruments. Does anyone have any info on...
PS, C# is better, but you need zero script for this one buddy ;)
Make sure you have an audio listener in the scene (should be attached to the camera by default). Next (assuming your button is going to be a GUI...
So I can't answer all of this, but I can maybe help provide some direction. I'm a musician myself, so I'm not totally sure what you could...
With a player that moves "fluidly" i'm assuming you mean that its not moving tile by tile, but rather just smoothly on verticle/horizontal axis....