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Hello, I've purchased the plugin because it looks great and the reviews are awesome and sadly I'm having an issue jus trying to make it work. I'd...
Thank you very much for this solution! I don't know why is not something that could be set in project settings for 2D games at least since it will...
Same issue here. I tried cleaning vscode files, regenerating project files... nothing fixed. After checking here tried @danielesuppo suggestion...
I upgraded from 2019.4.6f1 to 2019.4.11f1 and the issue dissapeared I hope it helps!
Great thanks! Let me know if I can do more specific debugs. I'm experiencing the issue after changing between a scene that has AR, to another...
I can confirm that the event `didBecomeInvalidWithError` is invoked just before the network requests stop working. I printed a log including the...
Sure, I'll try it. Although it'll take me some time to check since I don't have the device to reproduce it. But I'll be back to this thread as...
I'm having the same problem: iOS 14.2 + AR foundation = network requests stop working after several requests that performed fine before. So at...
This is the other post https://forum.unity.com/threads/unitywebrequests-on-ios-sometimes-get-stuck-indefinitely-even-with-timeout-set.1012276, but...
It's the third one, named label in the addressable window. It should be too easy just call that parameter label right? :D
It also happens in iPhone, but it works ok when using the editor.
Hello, I'm working in an android application where I render several images in different scenes. First time I load the images look fine, but after...
Thanks Seant, you were fast! Then how could I initialize a clip's behaviour? I was doing it when the clip (that inherits from PlayableAsset) was...
Hello, I'm creating a custom track to make NPCs follow a path of points specified in a custom clip and I'm having an issue because I've...
Hello, I'm glad to see that is going to be fixed, I work in a small team using macOS and Windows and it's very annoying every time we need to use...
Thanks @KillHour! This is very similar to what I wanted to achieve. @YuriyPopov take a look at his graph ;)
Hello, I'm trying to replicate a vortex force to attracts the particles emitted from a plane. This is what I want to achieve somehow: [IMG]...
I've fixed it changing to .NET 3.5 in my project (File -> Build Settings -> Player Settings). I had .NET 4.x before. [ATTACH]