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Native format is .wav or .aif I've tried uncompressed/compressed in-editor maybe its the .aif format?
Kindle Fire audio bug There is a constant cracking/popping noise that sounds like a bit like static. This sound is emitted every 0.4~0.5 seconds...
We too are having this issue, tried various settings in the Audio Importer. Unity 3.4.2f3, API level 8
On Unity 3.4.2f3 Cannot get app to run fullscreen on Galaxy Tab. Empty scene except for camera, no assets in project. The window size should...
On Unity 3.4.2f3 Cannot get app to run fullscreen on Galaxy Tab. Empty scene except for camera, no assets in project. The window size should be...
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hi, I have a large quantity of animationEvents set in a number of animations files. the anim files were reworked by our animator and now we'd...
To further the questions related to my previous post. The following event code only fires once! No matter how many times I click the button, the...
In my GUI code I have the following backButton.onTouchDown += (arg) => { LoadLevel(SceneSupervisor.Instance.LastLevel)); }; SceneSupervisor is...
HI Quick question about button events SceneSupervisor is a singleton to keep track of level transitions. LastLevel simply is string containing...
I have a ScrollableVerticalLayout where each element is a button. I am getting button selection on scroll - do we need to reimplement that somehow?
I have too noticed this bug. It is particularly easy to reproduce if you click a button immediately after the scene loads. On my iPad if i click...
Can anyone briefly explain what a "Metro-style" app is? How is it different from other apps?
Have a problem with user accidentally selecting buttons within an UIScrollableVerticalLayout. The buttons within the scrollable are being...
Hi, how can I get the layout/pixel placement on the iPad to match those on iPhone and iPhone4? It seems the smaller screen aspect ratio is...
Originally the UI did use two UIToolkits, one no-alpha for background and one alpha for buttons. but the alpha on the buttons did not render...
Hi, Displaying a background UISprite behind the UI causes extreme input lag (.25seconds) and reduction in framerate (-10fps). The background is...