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Hi @dichtermut, 1) You can just drag your imported blend model into scene or hierarchy to instantiate it as a Prefab. For best import practice...
Hi @theforgot3n1 Could you please provide some more info, like how instances relate to your scenario? Would be even better if you could add...
Hi @Stardog Could you provide some detail for the option to allow prefab replacements to match the scale of the objects? A scenario in which...
Hi @LuisKaiser88, Take a look at https://docs.unity3d.com/2022.2/Documentation/ScriptReference/Resources.LoadAll.html for how to load objects of a...
Hi @phreezie. If you think this is a bug, please file a bug report and attach a minimal repro project. Just follow the steps on this page:...
Hi @charanchaganti Here's a thread which may help you:...
Hi @J1wan. Can you please submit a bug report with a small repro project?
Hi @EvilKris. Disabled objects still exist in memory. They remain part of the transform hierarchy and can be found and enabled as required. The...
Google translated as: "How to duplicate Items without them being in the same folder?" Hi Aero11, and welcome! If you want the duplicated asset...
Hi @CriptOBite, A Prefab of a model (Model Prefab) cannot be edited directly. First convert your Model Prefab to a Prefab Variant - then you can...
Hi @Shereenh, Is your Prefab an .fbx file or other imported model? If so, the option to Apply to Prefab will be disabled because scale cannot be...
Hi. Transforms are considered default overrides and, as such, are not indicated as overrides. It is planned to make it possible for users to...
Hi Cover-Club-Media. A fix is currently in progress but will unfortunately only appear in later releases due to its reliance on code which cannot...
Hi morpheyz Unfortunately, this is currently not possible but I have forwarded your feedback. Thanks for the input.
Hi JustJunuh. Is it the saving of your base Prefab which can be very slow or does the problem appear for any, with the same impact? How large are...
Hi P3ndragonLLC. Here's a thread discussing asset bundles and memory management issues:...
Here's a thread from 2018 discussing the idea of scale as a default override in the context of an experimental build which had the behavior. The...
Hi BOXOPHOBIC, Can you please tell us what operations you made to arrive at the state your screenshot shows? Was it by manually changing the...