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There are multiple things here, including TileMap and SmartSprite. I've been waiting since like 2015 for delivery of 2D TileMap. Since then,...
I liked the roguelike idea better in that session.
As a project manager myself (okay, so I have my CAPM and can't get people to stop looking at me as a sysadmin instead of a project manager), I...
I'm unclear on the state of IL2CPP. Simple question: does the normal System.Reflection facility work as expected? I'm structuring my game to...
User namespaces require the system administrator to configure the system to map a user ID to another user ID in another context, as far as I can...
Anyone have any interesting insights on how you've approached code in Unity, now and in the past? From my own end, I had to learn C# for Unity;...
Actually, the normal way to create a restricted environment is to run a program as root so it can change to another user. This allows the program...
Hope we get some tutorials on using 2D tools to make games, including programming brushes, programatically using brushes at runtime (procedural...
I see mention of TileMap Runtime APIs. Am I to take it that TileMap allows programmatic access, which would allow for such things as in-game tile...
That works for me. I may still meddle with the physics, but starting with something closer to my needs will sharply reduce my workload. I've...
Are there any updates that would make retro physics easier to implement? I've been struggling with the simple problem of getting a 2D tile-based...
That's exactly what I did. The player is two colliders, as in the tutorial. I linked the 2d controller tutorial so you'd know what I was working...
This leads to a problem where jumping at a box collider and landing on the top corner gets you stuck. Can't walk toward the platform, and won't...
Nod. I could use an add-on, or build my own tiles. I've also considered using the Grid layout to make a grid of 32x32 pixel tiles on the...
I have a 32x32 sprite sheet with four tiles: left end, segment 1, segment 2, right end. Can Unity make a 10 unit rectangle whereby it uses {left...