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As far as i know there's a basic low pass filter in unity but i wonder if you can have control of each individual frequency(not the pitch but each...
Im currently debugging my gamejam for ludumdare, when i click build and run (webgl build) it open on chrome normally, but if you build and run...
Answer can be found here: https://forum.unity.com/threads/how-to-make-outline-shader-draw-by-z-order.530274/
I have found this project: https://github.com/chrisnolet/QuickOutline/ which do the trick that i am looking for, the problem is when you overlap...
Hi!! i was wondering a simple hack to draw the outline inside the object pixels and not outside!! Thanks in advanced
One of the most beautiful cel shading i have ever see its from this game... i was wonder if something like this can be archived in unity, if so...
Great asset!! Im wondering how can i extract all the points that conform the curve?,not just the control points but the points that actually...
Not at all!!! steam users buy not beacuse "its the only one" but for a huge factors, try to sell you indie game after an e3!!! you wont, cause...
I have a shader which output an alpha image,also a background sprite, every thing works well.. but when i make a copy of the the same shader then...
Nevermind, i fix it.... Thanks.. you just save me 5 lines of complex fragment code!!! my gpu its happy :)
Terrific answer!!! just i made a mistake ... it is: if (sd < 0 && sd > -0.05 ) so if i get your answer the line will be: if (sd < 0 && sd >...
I'm trying to understand how to use this function in order to keep my line size constant regardless how far the object is from the camera: (Image...
cool!! they arent static(most of the time) all lines are made of vertex right? its for an averge pc.
how it will perform with 100 - 500 lines each lets say 10 - 70 segments?
DId you solve it?