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Start(): InitializationOptions options = new(); options.SetProfile($"default{CurrentPlayer.ReadOnlyTag()}"); await...
Here to confirm this is also still an issue for me.
I just started having this issue. It did not begin after an upgrade, but during regular use of 2023.1 (final release.) I do not have any custom...
Just updated from 2023.1 to 2023.2; same exact issue. I am on HDRP, so this is clearly not limited to URP projects. My Library folder more than...
One problem with this implementation is that OnControllerColliderHit() is not called when a collision 'stays' -- only if the previous Move()...
You're using Lerp wrong. That said, that's not your fault -- pretty much everyone does, either accidentally or because they like the 'wrong'...
Warning: as of 0.2.0 (develop branch), NetworkTime has been removed without any warning as with NetworkStart(). Unfortunately, with testing, I've...
I switched over to Linux (Ubuntu 20.10) and the Hub is launching, though I cannot sign in to my Unity account. The OAuth page is just a blank...
And for the record, I definitely have it set up correctly.
I apologize if I come off aggro. I have just spent 20+ hours converting my game to the MLAPI, knowing well that it's experimental. The issue: I...
I've replaced my oversized Resources folder with editor references and Addressable assets. I load them during first launch using...