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@Kurt-Dekker Thanks, but it's just the shader right? How should I extract all the textures from my *.terrain to use them with this Shader ?
@ForceVFX Hi. Did you find anything like that so far? I found myself only one tool that could handle this job, but it's not free :( . I can't...
@ForceVFX Ok, thank you very much for your help. I noticed that using this exporter solved the issue with FPS, I only need some way to get that...
@ForceVFX Okay thanks, but can you tell my if is there any way to export "final" texture of the Terrain, to attach it to my *.obj file ?
Hello! I'm working on a Mobile Game in Unity3D. Finally I've added some real terrain to my Levels, and everything works fine on my PC, but after...
@lordofduct Yeah, I thought about ScriptableObjects too but I think that the Factors are going to be "Upgradeable" for Players so maybe some...
@lordofduct I'm working with a couple of friends on some game. I created an interface for implementing Spells for this game. The Spells are not...
@lordofduct Yeah I want to make those properties default obviously, as I said many times earlier. I just want to expose to the Editor the values...
@lordofduct Think about the following example: public class SomeFunClass : IKillMe { public GameObject Prefab; void KillMe() {} } And all...
@Baste Yeah thanks, I know about building Editor for ScriptableObjects and MonoBehaviours, but as I mentioned earlier. I'm now not targeting them....
@lordofduct My point is that you dont understand what I've written earlier.
@lordofduct Maybe I will try to explain why i need such solution, then it will be easier to understand it. I have some implementations of my own...
@lordofduct I want Editor for just a class file to change value of some properties without hardcoding it. I know about ScriptableObject's but they...
@lordofduct But it won't work when I'll just click on the class file in the Unity Project window. It won't show me the Inspector. It only work...
Hello, I want to ask you if it is possible to create an Editor for plain C# class like we do for the ones deriving from MonoBehaviour class? I...
@eses They are normal classes without anything special, just a method, and a script component that is being attached at runtime. @JoshuaMcKenzie...
@GroZZleR I actually have it done, but the problem is still here. I was using ScriptableObjects multiple times but now I'm having problem with...
Hello, I'm making a some kind of 'Database' in ScriptableObject which is being edited in Edit Mode and being used in Play Mode. I'm storing in...
Hello! I have made a simple Controller for my game character, and it works fine, but I want to make it more comfortable, so I have decided to make...
@TonyLi Yeah, but the result is looking like before that. :(