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You could instantiate them into a list. Its something like List<GameObject> enemies = new List<GameObject>(); enemies.add(Instantiate(prefab,...
@PanicEnsues I can imagine that, you see it now even on discords, people seem to think other peoples jobs are simple and easy to change on a...
Ahh, awesome suggestions, thank you very much, I just checked them out, I should easily get what I wanted done. I am still really curious how...
TL;DR : How do I elegantly check whether animations are done or from all sorts of objects and weave that into my BattleManager Script? I am...
Edit: Actually, I changed them all the the same setting, including checking "snap" and no, they still act completely different. Ah man, you...
Hey lads, I was curious why my character behaves differently depending on whether I use keyboard or controller. So I'm using GetAxisRaw which...
Ok, so I knew I didn't have multiples and I double checked the code. And it turns out you were right the first time. statAdditive and...
With that code I get a "Cannot convert type float? to float" are you missing a cast" error. but for the Debug code, for the Health it returns;...
The StatAdditive SetGetter has a private variable statAdditive, I have changed that to be more formal, but that wasn't the issue. In the...
Hi. I think I'm confused with SetGetters, I have a BaseStat class which has a baseValue a currentValue and an extra BaseStat class called...
I've always had issues with Boxcast, now I know that is my own fault for not understanding exactly how it works, but I always tend to go for the...
EDIT: Well no, you don't mask the note, only the trail. all the mask does is hide the rendering of the sprite behind the mask. So when you hit...
Thats why I thought the mask, because for short notes you just have your object key which get destroyed at he bottom when theyre strung or missed...
If you're not having any errors than I would just think that it's not finding "Xavier" does "Xavier" have any parent objects? like an empty or...
Well when you say If(PatrolRoute) Youre asking if patrolroute is true, not whether its empty. So like; bool isRaining = true; if(isRaining){...
Ahh i like that, fill image is so good, glad you got it sorted
You could use a spritemask/mask It will only show the sprites you want in a certain area and whatever bit of those sprites is out of bounds is...
Im not at home to really explain but here; https://answers.unity.com/questions/43780/getting-list-of-files-from-specified-folder.html Couldnt...
Sorry, that was just an example. Youd have to add a way to store whether or not you have the achievement, a bool or a list, or however which way...
You could have a boolean on your player called "hasDied" and when you die you could do your achievement method call for gaining the achievement...