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Adding here, my suggestions on how unity could fix this: https://twitter.com/haxel0rd/status/1702128107103060158
^ This, I also believe this is highly illegal and i expect that a lot of the affected companies may file a lawsuit against unity.
WHO ON EARTH GET SUCH IDEAS?? LIKE ARE YOU HIRING TEENS THAT JUST COMPLETED MANAGEMENT SCHOOL?? HOW CAN SUCH A LARGE CORP CAN MAKE SUCH...
For others that come across this (where above is no solution) in my case the problem was that i had set the built to "Universal Windows...
I am unity 2021.3.2f1 with Physics Package 0.51.1-preview.21 and the errors are still there, as seen in OP's opener post. [IMG]
I heard you can pay to get help from unity directly, is it that? Thats correct, i consumed any info i could get, i read the docs, i googled, i...
Thanks a lot for the kind words, i am really surprised how helpfull the people here are! Thanks to your explanations, i now understand the error...
I am surprised people even care of my long post, i thought it is too much to read, so thank you very much for looking into this and for even...
I thank you very much for the input, and i am sorry i have no positive response other than that i have tried that too; - tried disabling thread...
Thats another issue in my eyes - unity forces me to follow strict multithreading scheme, but why for F***s sake, they just should let me allow...
Oh damn, i am sorry to hear that mate and i agree this is inconsistent. They should make this available for 2D aswell.
Here is an example of what i mean with "inaccessible", thats DOTS though, not Jobs (but imo it applies for Jobs too): [IMG] Do you see how much...
Thank you, i tested 3 variants for IJobParallelForTransform alone (one was the direct example from the unity docs, just using positional movement,...
This is really great news, thank you very much for picking this up! I have made 2 drag&drop inventory systems so far with UI Toolkit and i can...
Wait, do i understand that right- there is no Raycast, SphereCast, OverlapSphere in Job System?
EDIT: This is now "solved", in terms of that i get a separate thread. I will edit this post on the weekend to proper explain the issue but...
Thanks man, also got stuck at that today.
Make sure when when switching to "Deferred" in Render Pipeline settings, that you also switch cameras Rendering Pass to "Deferred" as well. Then,...
Good example, as this is exactly what i ran into today, i was on HDRP and switched to URP. A Wizard would have been nice for this. I needed to...
Adding example of how to implement in code: void ButtonPress(PointerDownEvent evt){ evt.StopPropagation(); // do stuff here ... }