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This is fantastic
So, I got the full Character and main demo scene stuff to work with Fish Networking, but I cannot really advise anyone to do it the way I did....
FYI, there is a fish networking example using the Unity character controller. So far, the CharacterMovement has been nearly a clean drop-in...
Yeah, I'm trying to get it to work with fish networking right now. If anyone has any advice, please share :)
I hear what you are saying. It's more that Rewired complains that the new input system is simply installed even if I have it set to both/old in...
The Third Person Controller Example Scene (TP) has a few extra things that the Cinemachine (CM) one does not have. In TP, go look at the Main...
Any thoughts about using defines (#if #else, etc) wrapping all the new UnityEngine.InputSystem stuff? I'm using Rewired and have to comment a...
Rezzing. I ran into something like this today. I don't have a solution, but what I found basically fits in with the posts above, including the...
Thank you for the update. _hasLanded was just something that I noticed in the debug inspector while investigating OnWillLand. Thanks again!
Hello, I'm noticing that the field _hasLanded never seems to be set to true in the CharacterMovement class. I'm using the ECM1_Demo right now....
Coo, thank you for the info
I'm assuming this an abandoned asset. Is that correct?
Similarly, I was calling 1 RPC on every Update(). 1 host & 1 client. After a minute or two (I didn't time it) I go the "Error sending the...
I just came across a little more clarity. I was overriding NetworkBehaviour OnDestroy. There a github issue out there talking about overriding...
Not initializing sounded good, but it didn't solve the memory leaks for me. What got rid of the errors for my spaghetti code was calling...
Thank you! I'll try out that method as well
Hello, Just following up. My current solution is to disable my CustomCharacter and the CharacterMovement components. Then Destroy the Rigidbody...
Hello, I've been trying to search the forum and docs, but I don't think I'm searching for the correct words. I'd like to know the best way to...
I'm glad you got something working! Honestly, I'd like to see how it jumps around corners sometime. It sounds interesting :) Have a good one
I'm just brainstorming. I'm probably not understanding the situation. It might be helpful to know what your spline looks like. I would think that...