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Hey guys! Been awhile since I played around with Unity and I'm eager to get back in and pick up learning programming. I've very much a task...
Hey guys, I'm pretty new to coding and I'm starting to dig into some save/load pieces a bit more and I've run into a snag. How would I save and...
I'm fairly new to programming and the best way for me to learn is to work on something! :) I have an idea that I'd like to play around with, but...
Hey guys, After about 6 months of doing random one off tutorials and watching countless hours of videos, I think it's finally time to start...
He's talking about the old Burgzergarcade one: http://www.burgzergarcade.com/hack-slash-rpg-unity3d-game-engine-tutorial From my experience,...
Hey guys, Just wanted to share a way to aim/shoot in 2D that I've found has worked well, assuming you want to follow the mouse. PlayerMovement -...
Thanks for the tutorial, I've definitely learned some new tricks and the controller works fairly well. Few comments from a newer/learning...
Looks awesome, love the art style and the controls look like they are very smooth. I've been trying to get solid platformer controls working, but...
Did you update your code that controls everything? 2D stuff uses all different functions/variables (i.e. Physics2D vs. Physics)
Are you sure it's "Fire" and not "fire"? Make sure there's no space as well "Fire ". Alternately you can use: Input.GetMouseButtonDown(0); "0"...
Do what I did (am doing?): - Come up with an idea - Start working on it - Google stuff as you hit it :)
In C#: Set the preFab and position. Set position to whatever you consider the "middle of the screen": public GameObject card; private Vector3...
you want changePosition.x in your "var newPos": var newPos : Vector3 =new Vector3(changePosition.x, ycoord, transform.position.z); You only want...
the transform.position in PositionChanging is overwritten by the transform.position in Update. Change the x position in Update from the transform...
Sorry, I downloaded it and meant to reply! :) My comments: - Not a huge fan of the movement controls, took me a bit to figure them out. - They...
Hi everyone, I wanted to share a new 2D platformer roguelike project that I'm working on. The project is still very early, however I have a high...
True. I don't expect that it will be a lot of color combinations (maybe 10-15?). Thanks!
Understood. Given that, is there any easy way using RGB to get similar results?
You need to change the movement value to make your setup. It should be moving, it's just moving too slow.
Sadly that does not work :( For example, Color.yellow + Color.blue just gives a slightly off white, not green.