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Btw forgot to mention - we want to thnak the Unity Guys for their awesome engine and toolset!! :-) great work guys
Hi Community! check out our new game that will come out at the 19th April Can't wait to hear your thoughts! [media]
DARK [IMG] Download the game here :-) iTunes Link Here some screens [IMG] [IMG] [IMG] 2 trailers: [media] and [media] and yes... this is...
DARK [IMG] Download the game here :-) iTunes Link Here some screens [IMG] [IMG] [IMG] 2 trailers: [media] and [media]...
Well so noe one knows a ready solution for this? I'm not a good coder :( so I need to ask you for this ... sorry
Yeah but I actually mean the assets - you know when you have a lot of things in the world like stones houses etc - and there are around 50 to...
Hi! I was searching for a Mass re-naming solution in the editor. Should mean - I have a lot of stuff in my project(in each level) and some...
You can use: MyObject.transform.position =...
ok never tried it without a texture.... good this works :) thanks!!
Hi, is there an option to use the GUI.Button but without drawing it? I mean something Like this: if (GUI.Button(new...
A ok dreamora I thought that one can't work without the other one :) (mean retina without Ogl2.0) So ok I think I will use 1.1 only thanks!!
tatoforever - but OglES1.1 is not a solution... I mean we all want to use Retine display and with 1.1 its impossible :( please unity do all you...
We had the same problem the solution was: -select all objects you want to have a Lightmap on -go to the lightmap Menu (to > "Objects") there check...
Eric5h5 true 640x960 is bad for foggy scenes... Damn! hope apple or Unity will figure this out ;) thanks guys! Your all help a lot in this...
it is an OpenGL ES 2.0 issue.... on 1.1 it works :) very very slow but it works thanks Guys!! hope the unity guys will correct this....
JEssy: "Sorry I meant the standard mobile shaders: "Mobile/Transparent/Vertex Color" and "Mobile/Vertex Color" I figured out right now that I was...
Hi Guys! I try really hard to figure this out on my own but :/ it don't work... The facts are: -this is a iPhone game -I use only 2...
or let me ask the other way - can I fake this with any of the standard unity shader ??? hope you can help me :) thanks
I found this shader but it won't work on Unity Iphone Advanced... it says that this graphic card don't support this... Shader "RimLight" {...
Is there any way to achieve this with the default unity shaders? as said - I'm really bad in writing shader :( (okok to call it simply - I can't...