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If you want to keep using the Screen-Space canvas with all the UI features, you can use this package for UI camera stacking in HDRP:...
This might interest you: https://github.com/alelievr/HDRP-UI-Camera-Stacking It's a package to do camera stacking for GUI in HDRP without paying...
Did you look at this repository https://github.com/alelievr/HDRP-UI-Camera-Stacking ? Maybe it can solve your issue with the UI camera.
If the Unity stochastic shader works for you, you can try this package: https://github.com/needle-tools/procedural-stochastic-texturing It's...
float4 EvalShadow_WorldToShadow(HDShadowData sd, float3 positionWS, bool perspProj) { // Note: Due to high VGRP load we can't use the whole...
There is this tutorial that explains how to create volume textures in substance, you can download them at the bottom of the tutorial:...
Hello, Unfortunately, it has been moved to internal so you can't access it anymore :( Here's the definition of the enum:...
The SRP repository has been moved to Graphics, here's the new link:...
If nothing renders you can check the injection point of your custom pass, there are some points where rendering the color does nothing (before...
Hey, there is already one sub-forum for the VFX graph: https://forum.unity.com/forums/visual-effects.428/ :)
Hello, all the source code of HDRP is available on github here: https://github.com/Unity-Technologies/ScriptableRenderPipeline And the function...