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in case you didn't know the project requires auto updating to unity 2017 and it might break something i'm not sure
Nevermind, I just had to use rigidbody velocity instead of manually transforming.
There's a bug where if you edit any script and unity reloads script, the radar just completely breaks. Also, how do I set up my ship movement so...
Another issue is that in third person, the reticle isn't actually accurate to where the shots go. I otherwise love the third person control,...
Oh, would also like to say that I spent tons of time trying to find something like this. Finally found it by searching: "unity space combat ai"
Definitely agree on hard to balance and hard to see... from firsthand experience ;) Nevertheless, it really makes it that much more fun IMO, and...
Well, I think joystick compatibility would great. Also, maybe make the AI actually stay on your tail when they chase you somehow. It seemed like...
Nevermind, I just killed all of my allies like the evil Sith Lord I am and then fought the enemies. At first, I had to get the hang of actually...
Wow, the demo is great. I like the graphics. The AI seemed really easy to kill, although it felt like I had superior numbers on my side. Would it...
Is this asset available for purchase yet? I've tried and failed to make a quality AI dogfighter that works good in 1v1s, 100v100s, and 20v100s,...
It works now, but it's very slow, is there a better way to record it?
If I add this before the save screenshot thing: if (_frames > 2) then it doesn't freeze
[IMG] Those are the frame names
I'll check the value of output, and see what happens if I only record one frame. I'd also like to point out that this script worked when I last...
Not entirely sure but removing the ScreenCapture.CaptureScreenshot() line makes it not freeze, although that doesn't necessarily mean it's because...
I have an old recording script I made a long time ago, and I wanted to try it with the new Unity Timeline and stuff. I tried it, but the Editor...
Well, my animations probably won't be very complex. The most complex thing I'm going to use is probably this. (Doing some CGI brickfilms, because...
I actually know people who use Unity's animation tools.
Those look good. On the first one, it seems to do exactly what mine does? It also slows down the game, just like mine. However, that second one...
bump