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This may be a similar problem - or it may be unrelated. It has happened to me twice. I will save scene/project. Close my editor and ms studio....
Just wanted to update the problem was my anti-virus was freaking out when I saved the meshes. (It doesn't like a lot of files being created at...
I am using Unity 4.6, and the tiler is working great, except when I reach a certain size, saving my texture will cause various cells to go white....
I have looked all around, A lot of people are asking how to set a sprite in runtime, I need to get a texture from a single sprite that is inside a...
Never mind, some how use root motion got checked. <blush>
Thanks to both. Thins are running much smoother now. I had no idea about the profiler!
Never mind found it. I will look at it.
Thanks, Shkarface I will give that a try. I am still curious why it worked so well in 4.5 though. Mr. Hippocoder, noob question where would I...
Another snag I encountered when I upgraded to 5.0 was with rigidbodies. I have some creeps which are suppose to follow a path set up by...
So I tried to upgrade my project from Unity 4.5 to Unity 5.0. After that happened, I noticed my character responce was very sluggish. I am...
So I have a very bizarre problem. I have a game that uses Network.InitializeServer (100, 782,!Network.HavePublicAddress()); I have client and...