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Hi, I know this post is kinda old, but I'm having a very similar issue and it's driving me mad. I'm on Unity 2022.3.26f1 with VFX Graph 14.0.11....
@CodeSmile Unfortunately I need to use additive scenes because I have a bootstrapper scene with a lot of important stuff that I can't unload, and...
Hi everyone, I'm making a small multiplayer game using NGO that uses additive scenes for different things (e.g. one scene for UI, another for the...
This is really confusing and I just spent half an hour trying to figure out why a TemplateContainer was being created out of nowhere. From the...
Hum... That is weird. In my editor it looks fine and I DO use only tabs, I've never used spaces... So I didn't really think this should be...
Recently I applyed for a job and they gave me a test where I had to make a Match-3 clone game in a week. Well, I did it and sent it to them. After...
Tbh, I haven't, I kinda gave up on using Adressables and changed back to Asset Bundles since I found the Github repo of the AssetBundle Broswer....
I can't for the life of me make this work. Yes, I've already followed some tutorials (like this, this and this one), but no matter what I do, it...
So, I actually just literally found what was wrong with my project. So Cursor.lockedState is working now. The thing is that I was using a CUSTOM...
I'm working on a little project for my job and I need to do a First Person Shooter kind of view. I made the controls and everything, applied the...
Yeah, I know that, you explained that on the other thread. I don't mind that the built-in components from Unity still uses IMGUI, since I think...
I don't think so. The script provided in this post only works if you create another script defining which monobehavior's inspector to override, as...
So, yesterday I decied to give the UI Toolkit a try and create a Custom Property Drawer for a class I have in my project that I use in a lot of...
Okay, so up until now I've basically only used "Send Messages" with PlayerInput, which works most of the time, but I'm trying to do some local...
So, I believe I found a bug? I'm making a game where there's a circle collider with a kinematic rigidbody2D that grows over time. I also have a...
Okay, so, I think I found the solution. I delved more into the documentation of the new Input System and found that you can actually use it on...
Bump? This this is kinda of a big thing, isn't it? I can't really think of any reason of why the input system should detect clicks outside of game...
The title should be pretty self explanatory, but I'll give a little more context. So, I 'm using the new input system and I doing a simple "move...
If you could, yes, I'm interested!
I see... It does seem possible, but not very "clean"... I'm love how Unity is evolving and all, but it feels weird that a thing (the outline) that...