A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Hi raeinforce, We actually generate the name and function tables for every class in the hierarchy, so looking up by the current class is actually...
Netcode for GameObjects 1.8.1 is out now! This release is a bugfix release that fixes a reported issue where the new universal [Rpc] attribute...
Netcode for GameObjects 1.8.0 is out now! This release brings an important new feature: universal RPCs, which extend the capabilities of current...
Netcode for GameObjects 1.7.0 is out now! Major highlights of this release include: Exposing methods and adding features to better support making...
This bug will be corrected in the 1.4.1 release.
Can you share any of your code around how you're updating the prefabs list? All the same APIs from 1.2 should still function, assuming you're: 1)...
Hi - I'm the developer who wrote MessagingSystem. The reason I used GetUnsafeList() is, quite simply, because I overlooked the existence of...
Hi firaui, I wouldn't say it's entirely negligible, but I would say you probably won't notice it unless you're doing quite a lot of...
Actually I think I just figured out what's going on here. I'm assuming nickname (and possibly also icon) is a string. One thing about...
Hi firaui, First off, I want to clear up a small misunderstanding about PreCheck: It doesn't necessarily save on allocations. We don't allocate...