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Hey everyone! Last Friday a small patch release addressing a few issues dropped - Unity.Physics-0.5.1preview.2. Today, we've also released an...
Our documentation team is still in the process of verifying it. We'll update the main post with a link to the docs once they go live. Edit: Here...
Hey everyone! For your consideration, we present Unity.Physics 0.5.0-preview.1! This release houses one really important change for Physics, so...
Good catch! Thanks! This should be fixed now.
Hey all! We’ve just released a fresh new patch release for Unity Physics - 0.4.1-preview. This release contains bugfixes and a couple of small...
That's right, Havok is still on its way, but should be out later today. Updated Physics Samples should also be available later today, once we get...
Hey everyone! We’ve got a new Unity.Physics version with all kinds of new goodies: Unity.Physics 0.4.0-preview.5 is now live. As usual, grab it...
Hey! Hope everyone's staying safe! We’ve just released another small patch release for Unity Physics - 0.3.2-preview. Havok Physics has been...
Hey everyone! We’ve just released a small patch release for Unity Physics - 0.3.1-preview. The primary change is the removal of...
The updated Samples should go live some time today, hopefully. Thanks for pointing it out!
Hey everyone! Hope this day finds you well! Here’s a little something to spice up your week: Unity.Physics 0.3.0-preview.1 is now available to...
This is currently not possible out of the box. You would have to create your own system for Time management, then have the Physics Simulation (as...
Hey! Could you please outline what kind of features your collider is going to need to make your use case work? Currently it's not very clear what...
Hey everyone! We recently pushed out a patch release (0.2.5-preview.1) for the package that solves a couple small issues with LiveLink. The...
Hey everyone, hope you’re having a good day! Here’s a little early holiday present for you. Unity.Physics 0.2.5-preview is now available to...
For anyone curious about the status of this new performance issue, you can track its status here:...
Hey,@andererandre! This sounds like a completely different issue. Could you please provide us with a repro project that would allow us to repro...
Hey! Turns out the problem was a redundant method call done in every query that took up a lot of time. The call wasn't actually necessary (and...
Hey! We were able to repro the issue internally with your help, thanks! Expect some more news in the coming weeks. Cheers!
Hey! Could you guys please provide repro cases for the issues you're having? You may upload the projects to this thread, or use the Unity Bug...