A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Not sure I understand; I entered that string manually in the code. I'd expect you should be able to simply modify it to include whatever...
your V computation doesn't look quite right- I'd expect: u = atan2(x,z)/2pi (not sure why you ADD pi to the numerator in your version) v = 2...
I’ve been working through some tutorials, and keep getting to the part about training the agents using a particular tool. If I understand it...
Hi Chap, Thanks for responding. I'm surprised you were unable to reproduce the results- apparently, the testers were, but only under certain...
I let it continue to run until I had to go to bed- it never stopped growing! [ATTACH]
According to windows task manager my game build appears to constantly sucking up system memory, but only in the build (PC). This eventually...
It was indeed the default exposure for the project, for me. Took me a while to find it; It is at Edit->ProjectSettings->HDRP Default...
Edit: I found the problem with my index to UV function... I needed to add half a texture-pixel worth of UV for it to map properly (found on...
Extra info: here is my attempt at generating a UV from a spawnIndex. [ATTACH] I'm not sure why- but it looks like it's generating an...
Basically, I'm having trouble getting the alpha channel from my attribute map texture. I'm using the SetAlphaFromMap block (in the initialize...
Couple years late... but I found this guy works to display the default property drawer. Even works from INSIDE a CustomPropertyDrawer for the...
@Wasplay: alas, only your own comments that have disappeared (not terribly useful I know)... open it up to edit the comment, remove the final...
I expanded upon the above version- this one works on a per-object basis and returns true if the transform hasChanged since the last time this...
I think you have this correct. Here is a simple component I typed up, but have not really tested much, yet. It simply resets the hasChanged flag...
If anyone else runs across the same mistake I made: I was following the example provided on this page:...
I'm also having some unexpected results with ExecuteInEditMode: Tests show that when I create (in a MenuItem function) a GameObject then add my...
I was considering something like that, but I know my icons will change. Since the project simply has links to the files, I can change them (jut...
Had to figure this out the other day, after finding no references on how to do this. So, figured I'd share it. I'm going to assume you already...
Interesting idea, thank you. But if I don't use a list of delegates, I won't loop through each camera to see if it has been deleted. What...
OnPreCull only runs on objects with a Camera component, but I wanted a way for it to be called on my other GameObjects too (specifically, those to...