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Having issues with lightning working fine in editor, but not showing at all in build. Project uses Addressables for a bunch of other stuff,...
If you just want to implement a binding as quickly as possible you can use public InputAction action to generate an action field in the...
The trouble with this method seems to be that it changes the collider for every entity that used it, as the collider itself is referenced by all...
I'm trying to simple change the CollisionFilter (in particular, the BelongsTo) of an entity with PhysicsShape at runtime. However I noticed that...
Can anyone confirm that the _cameraOpaqueTexture does not render any URP sprites in the current version? I've tried just about everything and...
I want to get ShadowCaster2D working with a topdown tilemap so that the walls of my tilemap cast shadows, but it seems like the ShadowCaster2D...
edit - fixed by re-creating the pipeline assets Trying to test out the Shadow Caster 2D but having problems Started an empty scene, created two...
Not sure if this is a bug or whether I've done something wrong. For clarity's sake I've put up a demo project that expresses the problem here:...
I'm generating a mesh each frame based on raycasts that represents the player's line of sight. As mesh cannot be used as a sprite mask, I've had...
edit: had a brainwrong on this one, this surface shader i was stripping down wasn't reversing the normalmaps in the first place. I'll hijack my...
I'm using scriptable objects to build a set of actions and resources, and I've loaded these into two lists using the editor interface. [IMG] The...