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Hey @WildStyle69 , Sadly I don't have a list of all the operations that could cause a spike during async scene loading (many things could affect...
Hey! Yes, this is generally the case. Smaller Scenes tend to have less dependencies on Assets that need to be loaded. Less code to be executed...
Hey! It's difficult to know at the moment why these frame spikes are occurring. Are you able to use the Unity profiler to profile this, save the...
Hey, Should be Rec. 601 luma, this: 0.299 * R + 0.587 * G + 0.114 * B The one you mentioned looks like Rec. 709 luma, which is perhaps a good...
Hi, Even though this post is quite old, I thought I'd chime in to help resolve some possible confusion here regarding usage of the...
Hey, You can try defining a preprocessor symbol for the Xcode project, similar to what is described here:...
hi :) In the generated Xcode project you can go into /Classes/UI/Keyboard.mm and change the define for FILTER_EMOJIS_IOS_KEYBOARD. Setting this...
Hi, It seems like Astrill might be the problem. There was another report of this here:...
Hi, We have some known issues related to proxies/parental controls causing Unity to crash. A couple of these are Lavasoft Ad-Aware Anti-virus and...
Hi! We're fixing issues related to this and aiming to get this functionality back in Unity 5.2. In the meantime, here is a workaround:...
Hi, If you want Transform A to look away from Transform B use: Vector3 awayDirection = A.position - B.position; Quaternion awayRotation=...