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I also confirm that GS works with optool but Social.ShowLeaderboardUI() doesnt. The same issue as @Pharaoh35 mentioned above. I'm using Unity 4.6.4
@Bulwark Studios did you try to test Game Center in your game on your Mac, does it work locally?
Thanks for your advice! Maybe AppID is a problem, I will try
@Bulwark Studios , did you include embedded.provisionprofile in your bundle while signing? I'm asking because if I do signing only(without...
I've just got feedback from appstore review team: 2.2: Apps that exhibit bugs will be rejected 2.2 Here is how we found this bug: When clicking...
Nothing changed with the locally signed app using optool. I still can't login to the game center. It keeps asking me for email and pass. However I...
@MobApps , it looks like you have a problem with project dependencies. I'm not a github user, so I don't know how to download project with...
I've just double checked with Activity Monitor. The sandbox flag: YES. So the game is running in sandbox mode. I have the following entitlements:...
I've just tried 4.5.3. Same results, can't log-in to game center while testing, nothing happens. But I've noticed that if I'm logged in to the...
4.6.1, OS X Yosemite 10.10.1
@jonas echterhoff , thanks for your response. Also, I thing you should choose testing on a local computer as a starting point. Because, as I...
I agree, this tool saves you about 10 minutes on doing code signing. But It doesn't matter whether you use it or not, the problem still exists....
Hm..it's interesting, why Apple Team states that I do have linked GameKit and no functionality but in your case you have GS functionality without...
@MobApps ,@Pharaoh35, I have almost the same problem. BUT my rejection message differs a little bit: The app links against the GameKit framework...