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Thank you, your solution works like a charm.
Mmm thank you for your reply. I tried with the links you gave me, used this code float minAngle, angle; Vector3 maxAngle =...
Hey all. The premise is simple: I want to adjust the X rotation of my 3D Cube to its nearest side through interpolation. So if I my cube's X...
Thank you, I'll have your instructions in mind; in the time I didn't open the thread to check out if someone had replied, I kind of find my own...
Sorry but, how I can do that? Even though I really want to, I have no money to buy assets to solve this, so for me using paid assets is a no-no....
Yea that seem very complicated to do just for one thing. I didn't really understand the process of what you said, but basically is give the left...
Hi, I'm trapped on this overwhelming problem for quite a long time; I can't attach an AK-47 to the hands of my character and the same time make it...
Fixed with a CharacterController.
Yeah but with this I'm not longer moving the player based on its rotation, I will be moving the player in fixed coordinates Edit: I just fixed it...
Yay! thank you, it works! but I noticed that the movement have no sliding at all (like rigidbody.velocity and the float Vertical), so I tried with...
Hi, I'm trying to move a character in a 2.5d game. I'm using 4 box colliders that are in each side of the player to detect if is colliding to a...
Hi, this is the current code I'm using to move the player: float Horizontal = Input.GetAxis("Horizontal"); float Vertical =...
Thank you !
I'm looking for well explained 2D learning sources on C#. I already tried googling "unity 2d tutorials". I tried doing tutorials (list below), I'd...