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something with the shader and the camera. how to fix? Shader "ZWrite/NewSurfaceShader" { Properties { _Color ("Main Color", Color) = (1,1,1,1)...
CGPROGRAM #pragma surface surf Lambert vertex:myvert sampler2D _MainTex; uniform half4 unity_FogStart; uniform half4...
how to combine these two shader Shader "fluids"{ Properties { _Color ("Main Color", Color) = (1,1,1,1) _WaveScale ("Wave scale", Range...
when create this script: public class WaypointManager : MonoBehaviour { public Transform waypoints; void Start() { waypoints =...