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Has anyone else had this happen before? I have updated my graphics drivers, I have reinstalled Unity in its latest version and nothing, the...
Hello, I have created a basic AI navigation system with Unity 2023 navmesh, but I am encountering a problem that I cannot solve, when the agent...
I just checked it and with a new project it also happens to me, when opening the glitch does not appear but the moment you add any element to the...
Hello, I have a problem in any Unity scene, even without lights, cameras or objects. The problem I have is that when I zoom in or zoom out a kind...
Hello! Does anyone know how I could make the asset preview generation run after the Deform() function of the spriteSkin component? I am having...
You're welcome and thanks for registering the Bug. It's a small detail but it can be easily solved!
Hi! I am using version 9.0.4 of the 2D Animation package. I think I have already found the problem, in the DoUpdateIK function of limbSolver it...
Yes, I am also confused since I have even created a new clean 2D project (unity 2022) and I still need to modify the DepthBuffer for the mask to...
I'm a little confused with your answer since after doing some tests and studying the RuntimePreviewGenerator.cs code it doesn't seem like my error...
Hello! First of all, thank you very much for your complement, it is incredible! I have a question about it, I am using it to generate gameobject...
Hello! I'm setting up an arm with inverse kinematics in my Unity 2D project but I'm running into a problem that I think is due to a bug in the...
Doesn't anyone know anything about a rotation limitation for these cases? Tried to edit the solver but got no existing results.
Ok now I understand a little better why this happens! This would really be the best solution for my project, how could I implement this, the...
I think you mean modifying the bones in this way, right? In that case, when I change the target, the sprites still do not align correctly......
Hello! I have recently been working with the Unity bone system and specifically with inverse kinematics (IK), I am trying to apply it to an arm...
Brilliant! Thank you so much. That fixed my problem!
Hello! I have recently migrated my project from unity 2019 to unity 2021 and I am running into a problem with the localization package... The...
Finally and thanks to this publication I managed to create the shader I needed. Mask: Shader "Sprites/Stencil Mask" { Properties {...
Hello! I would like to know if it is possible to create a mask effect between sprites but using a shader instead of a sprite mask component....
I have version 2.2.0-preview.3