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If my understanding is correct, when you use EntityManager.Instantiate, it copies all of the components on the entity except for the Prefab...
I think I figured it out. When creating the Collider, there's a field for a Unity.Physics.Material which has a field for a...
I have no PhysicsShape objects. Checking the docs, it looks like PhysicsShape is a MonoBehaviour, which I presume is for hybrid ECS. This is pure...
Some outdated examples show the use of a "CollisionEvents" from StepPhysicsWorld, but this is no longer accessible. Supposedly an...
That's pretty much exactly what I needed, thanks! Is the thread-safe behavior mentioned in the docs?
I have a NativeMultiHashMap<Entity, number> which is passed into an IJobForEach, which will concurrently write K:V pairs into the hash map. I want...
Is there a vector projection method in the library similar to Vector3.Project?
Just found Aura and I'm loving it so far. I'm working on a project involving a grid-based gas simulation which tracks the density of gas in each...
After searching for the documentation, all I could find was this:...