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Hi, I don't know much about web coding at all but I was wondering, where do I put this in the Index file? I'm using URP. Thanks, Pete
Hi all, When I'm testing a game in the simulator view my interactions with the Wacom tablet aren't being picked up while clicking with a mouse...
Hey thanks for sharing that @brenoPixodust, just wondering, what would you put as the _entitlementsTemplate?
Ahhh! That's it :) Thanks!
Hmm this is weird actually, that seems to work for scale and rotation but not position. :confused: Does anything in here look off? public...
Hey that looks great, thanks so much!!
Hi all! Hey, a good friend helped me write this shader back in Unity 5 days. It was a shader that allowed us to move the texture around with a...
Hi all, I have very little knowledge of shaders but I was wondering if someone could help me convert this shader to work in URP? It's one of the...
Oh awesome! That's great, thanks! :)
Hey thanks, That makes sense as to why it's only working on the second go. :) So I added this, static void OnPostprocessAllAssets(string[]...
Hi all, I have an import script that assigns materials on imported models. For some reason this script only seems to work the second time I...
Hey this asset is a life saver, honestly I have no idea how you'd do AR in Unity otherwise! One thing, the remote doesn't update frames if the...
Actually, I'm getting these in a scene where I'm not using assembly definitions Message can't be deserialized:...
Hi, Hey I'm getting these errors on a scene that I'm having to load into another project via packages. Message can't be deserialized:...
Awesome thanks!
Ahh okay I looked into it a little more, and the "ARCameraBackground" script seems to set you near clipping planes to 0.1f. Not sure if that can...
Hey, I'm getting a lit of clipping when I scale the scene up and it doesn't match the camera's clipping plane. Has anyone else experienced this?...
Hi all, I have unity AR in a project and I just noticed that it seems to initialise a bunch of skeletons at startup. I get this message - // 3D...
Hi all, I'm trying to keep track of what the current input system is in my game and I have the rolling code at the moment. It kinda feels like it...
Thank you @makaka-org! You're a life saver :)