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I am an amateur tinkerer when it comes to gamedev, but I have a very strong background in physics (PhD in electromagnetism) and a long-lasting...
The EventSystem class may offer the functionality that you need. http://docs.unity3d.com/ScriptReference/EventSystems.EventSystem.html In...
I clearly favor specular one. If we are going for a physical model, then let's do it properly and use actual physics. The refractive index is a...
Thank you! That's what I ended up doing. A bit overkill, I had hoped that overriding a public method would be enough. UseMouse always return...
Ohh, so that's what's causing it. I can highlight my cube by bringing the mouse cursor on it, but if I bring the cube under the mouse instead, no...
I would like to close the inventory window (a panel) with the Cancel key. The Cancel event already exists (escape key by default). Problem: I...
It should not really matter whether the clients and servers are using the same project or not. It would not be weird to have a server that has no...
It's 2015 and the problem is still there.
I was implementing a system of tabs (see attached pictures) and wanted to benefit from the layout system. Tab buttons control tab pages. I...