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Great news! Looking forward for the runtime aspect of it.
Hi, I downloaded the demoApp, placed some FBX files along with their texture maps in the Models folder, but they won't load. When I run...
Hi, Is there a solution to load at runtime, from any location on disk the following file formats: TGA, DDS, PCX, GIF, BMP ? It also should work...
I've got the plugin in the meantime anyway. I also came across your blog posts about your algorithm, so this was a way for saying 'thanks for...
@logicalerror - thanks for all the answers. I've been playing around with the trial version and the modelling capabilities are great. However, for...
Oh, and I have one more question: 8) do you have any large scene management tools? Like when you build a city with multi-storey buildings and...
Hi @logicalerror, Thanks a lot for your answers. Re. 1) I understand the priorities of getting the editor side of things working first. But do...
Hi, I'm looking at your tool and this is the closest thing to what I'm looking for. And basically, what I'm trying to achieve is to build a...
OK, I get you. Makes sense.
What's exactly the advantage? If I want to convert it into runtime later, I can't use the UnityEditor namespace, right? So, the convertion may not...
Ah, OK you're right - Doom was a bit different - there was no slopes there. And each cell could have an arbitrary shape - not tile based. But...
You mean the Doom 1/2 style? No. Dark Engine is a fully 3D engine. However Dromed has some interesting limitations anyway, i.e. you can build only...
I forgot to mention, I don't know C++, so this is not an option for me right now. I want to sharpen my skills in C#... ;) and I assume for...
Well, maybe it is technically possible, but in reality it's too much work for a regular mortal. As neginfinity mentioned, there had been that...
Ah, yes, I'm aware of that. Sorry, I meant that you start off with cubes only. Typically, I would expect to be able to create cylinders, cones,...
I actually downloaded SabreCSG some time ago and while it has some functionality, it's far from the feature set needed. (it operates on cubes...
Initially I wanted to do just that for 3dsmax, but since it's a commercial software, it's going to be rejected by the community. Blender could be...
Yes, I agree with that. Recreating level geometry would be the easiest thing to do. Having all the game mechanics worked identically is just...
Yep, I'm aware of the BSP needed to be built from scratch. Dark Engine uses very specific approach anyway - it has 3 types of media: solid, air...
I'm talking about the Dark Engine or to be precise, its updated (by fans) version called New Dark. The games made with it are Thief 1 and 2 and...