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Having troubles with the characters ledge grabbing. This is what is supposed to detect the ledge grabbing, which worked fine before, but now the...
My game currently only support controllers, as it is being developed for Xbox, so the camera's axis controls are set to work with the controller's...
Is it possible to disable the view detection that moves the camera forward when an obstacle is in front of it? I have some colliders that have...
Could I just literally use SetActive for that? or is there another function I'll need to do that will take care of the blending?
Ah, a bit of an issue there. my player controller uses SuperCharacterController, which does not use an animator for it's states. The states are...
That sounds a heck of a lot easier. Won't that tank performance though? This game is going to be running on Xbox One hardware along with PC, and...
I tried doing this as the lerp between its two values in a 1 second period. when he enters Idle_Enterstate(), it doesn't seem to work though. What...
I got a good setup going. I just set up a public script reference for the camera in the player's state script, and made it so that depending on...
Ah, that was a mistake on my reply, the Horizontal deadzone is set to 0, which follows him perfectly when moving horizontal, It's just the...
Nice. Is there a more direct template you can provide? I'm still very new to cinemachine, and could really use the extra push to understand how it...
Managed to fix it. Just uninstalling/reinstalling Visual Studio or updating Visual Studio fixes the issue.
I'll give this a try. This won't damage my project? I'm reinstalling VS as well to see if that does anything
Unfortunately, it didn't work. Cinemachine is now updated from the package manager, and it updated with the cameras that were present in my...
I clicked the install button from Chrome, which opened it in Unity and I installed it from there. I installed it soon after updating to...
It technically ""helped"" but not to where I can reference things. https://i.imgur.com/whdbeXs.png I think it was just a visual error. Not sure...
I'm currently using 2018.1.5f1. Restarting did not help, but it did get rid of one of the two "The type or namespace name could not be found"...
I'm not OP but I gave it a try in a new project, and it seems to actually recognize it in the new one. In the one I'm trying to use it in, it...
I'm having this issue while trying to figure out how to change freelook deadzones. I'm not entirely sure what to do. Does it work with monodevelop?
Alright, I finally managed to get the jump damp to work, but it causes problems with the character's aim after the camera collides with geometry....
I'm currently working on a 3D Platformer and have been trying to make my camera avoid going through collision with Spherecasts. I managed to get a...