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Hey people, I've been developing with Unity 2020.3 and Rift S for quite some time. I've tried to upgrade to Unity 2022 but now the controllers...
It seems like the API call Addressables.CheckForCatalogUpdates() doesn't work. Is anyone else experience this problem? I download an addressable...
The addressable's manual says that it's possible to turn off the default catalog check and instead use Addressables.UpdateCatalogs() and...
I figured out so far that the proxy authorization requires a HTML header called "Proxy-Authorization" as described here:...
If nobody has a solution for this you someone at least think about a workaround for this? Is there something like a program which can take the...
I'm not sure how debugging would help me here. Since the error message is quite specific I was expecting that there is some method or something to...
Hey, A customer is trying to run our app in it's network which is behind a proxy. Normally that's not an issue when using Unity 2022.1 or above...
Hmm thanks again for your help but we couldn't fix this yet. We know about this problem and checked it but the shader variant file seems to be...
Yes that's exactly our problem so I guess this won't help us yet.
Thanks a lot for your answer! Your hint explains our problem perfectly: The addressable shader is stripped that's why it's not displayed...
Yes could be. We did some intensive research on this problem and have some more details: We serialized the material before and after reassigning...
We use Rider :) But how can it visualize usages? I haven't found this feature yet
Hey guys, Due to very fast developing during the last 2 years our app's code base is a big mess! So now that we have time for cleanup we would...
I'm currently facing a weird bug I've never seen before and I hope that someone can help me out! :) I have an addressable scene with a mesh that...
Thanks for your help! I finally managed to figure it out and came at least up with a workaround. So the problem was not related to the...
I tried to get to the bottom of the problem and realized that this is an editor-only problem! Whenever trying to load a bundle the second time the...
I've got a weird problem with the addressables: when I try to load a certain scene my app sometimes freezes. The function is an IEnumrator called...
Thanks a lot for your help! The first solution didn't work out, but the second did it! :) I placed a custom manifest.json and packages-lock.json...
We would like to deploy two different version of our application, one using the universal render pipeline and another one using the HDRP. It would...
Our UI has a horrible performance even if nothing is happening so I read myself a little bit into UI optimizing and realised that there is a lot...