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@EricDziurzynski Any update on text length in the project for Unity 6? There is enough space, all it needs is a line break. The layout dosnt even...
I strongly suspect that just nobody noticed this not doing anything as you need to profile and theoretically it should look identical The...
you can just do a additive particle effect for more glow, its an old trick and works
HDRP creates a bent normal for you if you just have a normal and do specular occlusion mode from Normal and AO You need a reflection probe also
Hey, So for a long time im intrigued by the SSS feature. However toggling it (yes with HDRP settings enabled)´does neither have even 1 frame or...
Hey, It appears that it is just a matter of time So if you are in the same scene for a longer duration, it is basically guaranteed, however can...
HDRP has definitely its flaws but ironically I think after the latest years in Unity its the thing they have executed the best out of all their...
this sounds like your PC is overheating, thats 95% of the causes why a pc restarts
https://forum.unity.com/threads/2022-3-10-asset-importer-broken-and-takes-forever-freezes-entire-editor.1501754/ Related thread
Ok it appears on .9 you can see this window [ATTACH] On 10 this window dosnt appear but it still does the minute long loading for no reason...
Hello Since .9 or .10 there are critical issues with the asset importer or something similar Importing textures freezes the entire editor for 20...
Oh look, I am opening .10 now [ATTACH] my entire scene is flashing like a disco, all third party shaders broken Also I find that recompiling a...
I just realized why the Unity scene is looking so messy all the time (well one big part of it) The search does open all the folders but dosnt...
Here V-Rising, also HDRP
First we thought this is only us but this is in V Rising as well The fog goes NAN at a random time, which proceeds to clear the fog voxels with...
Please dont kill the engine just yet Anyone even thought about humble bundle, gamepass, demos and all that?
Good to know .9 is workable again but It still takes around 1 second for things to react in a medium-large shader (using subgraphs extensively)
I noticed that in 2022.3+ the Editor team did a lot of amazing improvements for the last LTS, I listed them at the start of the thread. The entire...
Also importantly, when you have an object that is at x 0.536 and you turn on grid snapping on 2m, moving it with snapping should snap it to the...
In the current LTS, clicking a reflection probe causes insane lags, even entering a number into the probe is almost impossible and extremely...