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Now that 2018 is out of beta does someone have some stats on the Jobs system performance on Android? When googling, this thread was just about...
I've already given a review, it's been so useful I felt I had to. I do have a question about the possibility of having different asset import...
Thanks Stefan, that's done the job.
I'm still having this problem. I decided to create a new project to test and it still occurs. Here are the steps I've taken: -Create a new...
Thanks Stefan. I haven't checked yet because I'm on a bit of a tight deadline and my project takes hours to switch to Android or iOS when there...
Hi, I've been using this asset for a while and it's been great. But I've started using Unity Collaborate and TPS seems to store the current...
That works most of the time but unfortunately it's not always correct. With my script it just doesn't work when the selected group isn't set to...
I believe that happens when you click back to unity while the file dialogue is still open. I'm not sure how to fix that.
I think you misunderstood the question. I want to load a video from file so I can play it using the new video player in 5.6, which uses a...
I like the new Video Player functionality in 5.6, but I really need to be able to load videos from file. I know you can get a MovieTexture with a...
Sure, but why not have that option for those three platforms? That's a terrible philosophy for creating good software and it frustrates me a lot...
To be honest I think this should be something built into Unity. It's in the Editor as a simple function, why not include that as an option in runtime?
I spent quite a while searching for a way to open the Windows native open file dialog and eventually stumbled on some code that worked in a...
I tried that one without success. There are many in this long forum with slight changes. What's currently working for me is the one I posted in...
Just thought I should share a problem I had and how I solved it. I was having trouble additively loading a scene with prefab lightmaps. The...
It looks like the prefab doesn't have any lightmap information stored on it. Something must be going wrong somewhere in the preparation. You need...
It's working in 5.5 for me, no different to the older version. But I do agree that it's ridiculous that Unity doesn't have this as an inbuilt...
Thanks, I have been looking at asset bundles. What would be the best way of managing that? Should I be placing the bundles in the Streaming assets...
I'm making a multi platform application and it looks like it will need to download a large part of it as a package on mobile but I don't want that...
Looks like I must have been doing something wrong. I'm not exactly sure what, because the Resources folder was one of the first things I looked at...