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I have the same error. Shared my files in a bug report. https://unity3d.atlassian.net/servicedesk/customer/portal/2/IN-67295
Maybe I should create a bug report? Can't produce a repro project, but would be able to give built bundle samples for my issue #2 if that would help.
We also have bundle determinism issues related to atlases. We use Unity 2022.3.8. We use Scriptable Build Pipeline to build the bundles. Issue #1...
This would not help at all. Bug is not related to Firebase. Mobile Notifications plugin fails on any non-default main activity.
Is this forum thread a good place to report my bug with Mobile Notification Package? Or should I use unity bug reporter?
We have a bug with Mobile Notifications package. When user clicks on a notification, app does NOT open. This is because we use non-default main...
Unity does not serialize nested arrays. (Advanced Inspector could give some warning about that when we try to use it). Under the hood AI uses 2...
[Serializable] public class TestClass { public string sub; } [Serializable] public class TestArray { [Collection(AlwaysExpanded =...
There is a bug with CreateDerived and copy component. Steps to reproduce: Open example scene. Select "AIExample27_CreateDerived" Click gear box...
I have my own for now so it is not important to update your right away. I'll just wait for next AI release. There is another thing. joint2d...
I think you did not understand what I wanted to say. I have a prefab that is not connected to any scene. I just select it in the project hierarchy...
Method(undoMessageOnClick) does not work properly with asset prefabs. Undo gets registered but asset file does not change after saving project. In...
We are already using the correct way. My concern is if somebody adds it using Add Component accidentally or without knowing. I expected it to be...
Found a small issue with ComponentMonoBehaviour When I click Add Component and select my class that extends ComponentMonoBehaviour I see no visual...
We use our own build script that deletes the atlas cache folder just before the build. Seems to work fine. But since 5.4 we are seeing another...
I think I've found a bug. I have a List of prefab references in another prefab. Select prefab with an empty list. Lock the inspector. Select more...
Is there any other way to solve this auto-load by reference problem? We can't use Resources folder because for different builds we use different...
We noticed that upgrading from 5.3.4 to 5.3.5 increased our game's loading time on android. While testing on Galaxy Tab 3 (SM-T120) load time...
Or maybe it is possible to show sprite only when mouse hovers on a sprite field. It could be shown in a popup box near the mouse. That way Sprite...
Tested on a new computer with fresh unity install (5.3.4f1) and empty project with Advanced Inspector. As displayed in a gif below, calls and gc...