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The only way to achieve this currently is to use custom shaders. URP and HDRP use the inverse squared falloff modulated by a window function...
Hello everyone, here's a link to an example on How to Blit using Render Graph API and Blitter API. Let us know about any API feedback and we will...
Thank you for the suggestion, I'm sending this request to our docs team.
On URP we have the recipes for visual effects e-book coming up soon....
I can't figure out anything obvious. At this point I ask that you submit a bugreport with the repro project. We will take a look asap.
@Kaymax do you have any local packages in your Packages folder or have local packages in your package manifest? Can you quickly share the manifest...
This seems like a package cache issue having a mistamatch between different versions of URP and Core RP package. DebugDisplaySettingsPanel.cs was...
This issues was verified a fix in 2022.2.0a8, 2022.1.0b3, 2021.2.9f1. I just asked our devs and QA to look at it and we couldn't reproduce on the...
Hi, thank you for reporting this. There's a fix for this issue in the upcoming 2022.2.0b13. If for some issue the issue or part of it still...
Hi everyone, we are indeed missing best practices when it comes to performance for some platforms. I will give this feedback to devs and doc team...
Customizing the post-processing stack is not something we currently support at the moment, but this is a good feedback and we should discuss that....
We also have in our roadmap plan to add scalability settings for Lit shader, so it can scale down to less powerful devices.
Yes, the Rendering Debugger replaced the Overdraw scene view mode from built-in. This one is actually correct when compared to built-in RP because...
I noticed that and unfortunately this ones was closed by developer without resolution note. iirc some discussions this one was closed as won't...
This is something we are investigating, to be able to provide API to allow a multi compile to be either turned into a dynamic branch of be...
Those performance issues are fixed, but I can see how the case showing postponed is confusing, I'm not sure why it was done like that. If you...
There are no plans in our short term roadmap to customize lighting loop in URP. If you want to achieve custom lighting you can still do so with...
It's not about cost of maintenance, it's about cost of producing the vertical slice for both pipeline in the first place. We have Gigaya and Boat...
I'd like to give a quick update and some thoughts on what's happening in the context of shadows for URP. Shadows are incredibly important and can...
It depends. When it comes to performance testing we have two goals. Low end Android mobile is a gap in our test automation now that we are...