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So to unset a FontStyle properly: bool isSet = (tmPro.fontStyle & FontStyles.Bold) != 0; if(isSet) tmPro.fontStyle ^= FontStyles.Bold; The "^"...
I also have this error. I have submitted a bug report to Unity. Here is the link to follow this issue:...
Actually I was wrong. project.ProjectGuid() returns a different value by one digit: 752CA8272149E6C100295EFC //...
They didn't adapt it for the macOS xcode project yet I think. It just happen that it work partially with macOS xcode project. You still need the...
Addressables Profiles seems useless... I can put anything into the profile paths and it will still work when calling the method:...
OK, after some trial and error we found the problem was Firebase. We completely remove Firebase and our app was finally accepted! Then the message...
@Alexey I didn't find any reference to isAdvertisingTrackingEnabled, advertisingIdentifier in xcode project. I tried to completely remove Unity...
We have tried the manual fix, but our app is still rejected. Guideline 1.3 - Safety - Kids Category We noticed that your Kids Category app...
But, just how they can review the IAP without the app? Maybe they simply review the informations first!?
No, I just build the IAPDemo directly to the iPad. I don't know why logs say ""No localized title". Maybe because I have to wait for the IAP to be...
Ok that's the problem! I have to wait for the In-App Purchases before submit the app. Thats why! The workflow was not clear to me. I thought I...
It always become this state after they reject the app. "Developer Action Needed" but doesn't tell what is the problem from there. Normally, it in...
com.appligogiques.madamword.all_games
To make sure this is not the code the problem, I have done another test with the IAPDemo. I just modifiy to add my product the IAPDemo.cs script...
Thanks @JeffDUnity3D Yes, Business and Tax info is completed and there is no warning. There is only one IAP. Here the code for the...
I tried to submit a new app for iOS and Apple reject the app because they can't purchase the IAP. It failed with the OnPurchaseFailed that returns...
Same issue here with Unity 2018.4.10f1 and VS2019 16.3.2.
Don't forget that the refund take 5 minutes to be processed! But actually, there is an error when I try to buy it again! It seems the only way is...
@JeffDUnity3D Actually, I'm not storing it. So when not connected to the internet, hasReceipt() return null. I just check hasReceipt() is not null...
I also thought having a problem with the refund since after the refund my test user was still accessing the IAP. But I didn't notice the "revoke"...