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Also I set injection point earlier and it still doesn't work.
Yes, this is that issue thank you. And I didn't get any notifications about it. May I ask you, why it worked for Unity 2020 and 2021 and suddenly...
8 months have passed. Not a single reply receieved not here, not in the bug report. Unity 2022.3.24, issue still here. Dear Unity developers,...
@SebLazyWizard yes, this what we discussed above with adrien-de-tocqueville
I will try it out as soon as it will land! Thanks!
Do you make all Physics calls only inside the FixedUpdate? If you do it anywhere in Update, frame rate could affect your physics. And HDRP/URP...
Also I didn't feel that old scattering was very expensive for PC, I've never fall bellow 60 fps with full scale planet, ocean and atmosphere...
So I've updated my project to Unity 2023.2b2 and applied the fix you've suggested. Looks like it just removes atmospheric scattering after sertain...
I just tested Unity 2023.2 beta and the issue still persist there. Did the fix come though or it is still present only in the internal packages?
It looks much better, but that orange glow is still noticable. I will try to migrate my space game to this Unity version and then provide more...
I've opened the case: IN-65715 but I have very low expectations, if it even gets noticed.
I have only Unity internal bug ID (it is in the post name), they confirmed a bug but didn't push it to public. That's why I am trying to find out...
Atmospheric scattering in 2023.3 looks strange: With: [ATTACH] Without: [ATTACH] It gets yellowish tint no matter what the sun angle is. It...
Will write here once a week until I will get an answer.
Almost 5 months have passed. Not a single replay received. Awesome!
So both Unity 2022.2.15 and Unity 2022.2.16 have the same HDRP version: HDRP 14.0.9. But if you look closely, here is a changelog of hdrp between...
How to disable invoke OnPerformCulling for certan camera? I have a camera to bake some mesh parameters on a game start. I am calling .Render for...
Thanks!
I had a similar problem today in Unity 2022.3.15. I have a VFX grapsh placed into prefab. Sometimes after changing values, it completely loses its...
Rendering and physics layers are separated but only in DOTS. I think they will never separate them in vanilla Unity just because of stupid...